A Tabletop Party Game
One die. Twenty worlds. A night they'll retell for years.
A tabletop party game of nerve, story, and the roll you can't see. Free to play.
No ads. No trackers. No catch.
The trouble with game night
You know the trivia. You have read every card. The night runs the way it always does, and the table drifts back to their phones.
Game night should be a story you tell for years. Not an evening you forget by morning.
The best nights come from the roll you can't see.
What it is
One twenty-sided die. You call your shot out loud, then roll it in secret. Only you know how big it landed. Then you perform the scene that big, and the table reads you. Not the number, the moment. The closest read takes the Glory.
How it plays
Easy to learn in a minute. Hard to forget by morning.
Choose from twenty worlds, or roll the d20 and let fate pick for you. Fantasy, heist, vampires, the lot.
Call your shot out loud. Roll the die where no one can see it. Play the scene as big or as small as it landed.
They read how big it landed, never the number they can't see. The closest read takes the Glory. Streaks build, and the legend grows.
Twenty worlds
Each world brings its own classes, items, and scenes. Pick the one you want, or let the d20 choose. One hundred worlds in all, eventually.
Tap any world to open its card
New worlds, classes, and scenes arrive as expansions. Space Opera is already in the forge.
Ways to play
One device, passed around the table. Gather close and go. Nothing to install.
Everyone on their own phone. Share a five-letter room code and play across the couch or across the world.
One player, one story. The d20 runs the table for you when the crew can't make it.
The keepsake
Forge a character and share it with a code. When the night ends, export a Tale, a printable record of who rolled bold, who read the room, and how the story turned. Proof the night happened. A reason to play again.
What it costs
No ads. No trackers. Nothing sold behind your back. No nagging you for five stars. We made a game worth paying for, then left the number to you. Play a whole night with your table. If it earns a place in your week, say so.
You set the number. A tenth of everything we take in goes to Child's Play, which puts games in the hands of kids in hospitals. Pay nothing and just play, and we are still glad you came.
An invitation
When a link could lead anywhere. When the whole thing felt unmapped, a little wild, still waiting to be explored. We are building Twenty Faces in that spirit. Made by hand. Made for the table. Made by people who still believe the web can be a frontier.
New worlds land all the time. The people who show up early help decide what comes next. Come find the others.
Your table is waiting
Pick a world. Roll in secret. Let the table read you. The story writes itself.