A Tabletop Party Game
One die. Twenty worlds. A night with your people that you'll retell for years.
A game of nerve and story, decided by the roll no one else can see. Free forever — made by hand, for the people you love.
No ads. No trackers. No catch.
One turn, start to finish
M Mara holds the die
Tap the die to roll your own
The trouble with game night
You know the trivia. You have read every card. The night runs the way it always does, and the table drifts back to their phones.
Game night should be a story you tell for years. Not an evening you forget by morning.
The best nights come from the roll you can't see.
What it is
One twenty-sided die. You call your shot out loud, then roll it in secret. Only you know how big it landed. Then you perform the scene that big, and the table reads you. Not the number, the moment. The closest read takes the Glory.
How it plays
Learn it in a minute. Every turn, the player holding the die does these three things. Then the table reads them.
Say out loud what you're going for: the bold attempt, not how it ends. Now the whole table knows what to watch for.
Roll the d20 where no one else can see it. Only you know how big it landed: a fumble, a triumph, or anything between.
Play the scene to match your roll. The table reads the moment, never the number, and the closest read takes the Glory.
Then it goes around the table
One player tells; everyone else reads them and locks a guess. Then the die passes to the next player. Each scene card is one full lap of the table: every player takes a turn telling. When the last player has told, their roll turns the card to the next scene, and the sharpest reader opens it.
The worlds
Each world brings its own classes, items, and scenes. Pick the one you want, or let the d20 choose. One hundred worlds in all, eventually. Five more are out right now, ready to buy and play.
Tap any world to open its card
The five new worlds: Space Opera, Mystery, Wasteland, Kingdoms, and Wrestlers. Three dollars each, fully loaded.
Three ways to play
A game you win. A night of standalone scenes with friends. Perform the size of your secret roll, read each other, and the sharpest eye takes the glory. 2 to 8 players.
A tale you survive. One branching adventure, played together. Your collective read steers the story, and a single shared fate rides on it. 125 tales, one for every world. 2 to 8 players.
A legend you build. Just you against the worlds, one fate at a time. A roguelite run of relics, trials, and a boss at the end. No table, no waiting. 1 player.
Party and Story play live on separate phones with a five-letter room code, or pass-and-play on one device. Solo is just you and the browser. No app, no account.
Event cards
A card turns at the edge of the round. A sell-sword wants a cut of the next job. An arch remakes whoever steps through it. The Kraken breaks the surface off the bow. You read the card, you play it out by hand, and the night bends somewhere you never planned. The roll you can't see stays sacred. This is everything around it.
The keepsake
Forge a character and share it with a code. When the night ends, export a Tale, a printable record of who rolled bold, who read the room, and how the story turned. Proof the night happened. A reason to play again.
An invitation
When a link could lead anywhere? When the whole thing felt unmapped, a little wild, still waiting to be explored? We're building Twenty Faces in that spirit. Made by hand. Made for the table. Made by someone who loves games, for everyone who loves the people they play with.
New worlds land all the time, and the people who show up early help shape what comes next. This is a small, growing family of players who love this the way you do. Come find your people.
What it costs
No ads. No trackers. Nothing sold behind your back. Twenty worlds, every way to play, and the full night at the table cost nothing, forever. When your table wants more, the expansions are honest one-time buys. Yours the moment you buy them, no subscription, no strings.
Or pay nothing and just play. The free game is the whole game, not a demo.
Keep us building
The base game is free and the expansions are one-time buys, yours for keeps. Patreon is for anyone who wants to fund the other seventy-five, keep it ad-free, and get a seat in the workshop while we build.
Torchbearer
$3 / month
Keep the lights on. Dev logs, the patrons' campfire, your name on the Founders scroll, and 15% off the shop.
Cartographer
$7 / month
Chart where we go next. Early access to new worlds, a vote on what's built next, and 25% off.
Worldbuilder
$15 / month
Put your fingerprints on a world. Your name in the credits, name something we ship, and 40% off.
Patron of the Realm
$30 / month
Fund the whole journey. A world co-designed with you and dedicated to you, your name on the site for as long as the realm stands, and 50% off everything.
You don't need to pledge to play. You never will.
Your table is waiting
Pick a world. Roll in secret. Let the table read you. The story writes itself — and it's yours to keep.