A Tabletop Party Game

20

TWENTYFACES

One die. Twenty worlds. A night they'll retell for years.

A tabletop party game of nerve, story, and the roll you can't see. Free to play.

No ads. No trackers. No catch.

The trouble with game night

Most party games are already solved.

You know the trivia. You have read every card. The night runs the way it always does, and the table drifts back to their phones.

Game night should be a story you tell for years. Not an evening you forget by morning.

The best nights come from the roll you can't see.

What it is

A game of nerve, story, and the roll you can't see.

One twenty-sided die. You call your shot out loud, then roll it in secret. Only you know how big it landed. Then you perform the scene that big, and the table reads you. Not the number, the moment. The closest read takes the Glory.

Secret rolls Perform how big it lands Read the moment, not the number Glory and streaks

How it plays

Three steps. Then the night writes itself.

Easy to learn in a minute. Hard to forget by morning.

1

Pick a world

Choose from twenty worlds, or roll the d20 and let fate pick for you. Fantasy, heist, vampires, the lot.

2

Roll in secret, then perform

Call your shot out loud. Roll the die where no one can see it. Play the scene as big or as small as it landed.

3

The table reads you

They read how big it landed, never the number they can't see. The closest read takes the Glory. Streaks build, and the legend grows.

Twenty worlds

Twenty worlds to start. Eighty more on the way.

Each world brings its own classes, items, and scenes. Pick the one you want, or let the d20 choose. One hundred worlds in all, eventually.

Tap any world to open its card

New worlds, classes, and scenes arrive as expansions. Space Opera is already in the forge.

Ways to play

The table, across the world, or on your own.

Pass and play

One device, passed around the table. Gather close and go. Nothing to install.

Live

Everyone on their own phone. Share a five-letter room code and play across the couch or across the world.

Solo

One player, one story. The d20 runs the table for you when the crew can't make it.

The keepsake

Every night becomes a Tale.

Forge a character and share it with a code. When the night ends, export a Tale, a printable record of who rolled bold, who read the room, and how the story turned. Proof the night happened. A reason to play again.

What it costs

Play it first. Then pay what it's worth to you.

No ads. No trackers. Nothing sold behind your back. No nagging you for five stars. We made a game worth paying for, then left the number to you. Play a whole night with your table. If it earns a place in your week, say so.

No adsNo trackersNo data soldMade by people, not a company
$3Worth a laugh
Suggested$7Worth a night out
$20Worth every replay
Pay what it's worth

You set the number. A tenth of everything we take in goes to Child's Play, which puts games in the hands of kids in hospitals. Pay nothing and just play, and we are still glad you came.

An invitation

Remember when the internet felt new.

When a link could lead anywhere. When the whole thing felt unmapped, a little wild, still waiting to be explored. We are building Twenty Faces in that spirit. Made by hand. Made for the table. Made by people who still believe the web can be a frontier.

New worlds land all the time. The people who show up early help decide what comes next. Come find the others.

Your table is waiting

Give them a night they'll retell for years.

Pick a world. Roll in secret. Let the table read you. The story writes itself.