Twenty Faces · PlaytestBeta v3.1

Your table is one of the first in the world to play this. Run a session, send your read back, and shape the game for every table that comes after. Fill this out once per playthrough. It takes about two minutes, and you can copy it straight into Discord or print it for a paper table.

Your answers save on this device as you go, so you can close the tab and finish whenever.

Before you play: read this once

The core loop is three beats

1Call your shot

Say out loud what you're going for: the bold attempt, not how it ends. Now the table knows what to watch for.

2Roll in secret

Roll the d20 where no one can see. Only you know how big it landed: a fumble, a triumph, or anything between.

3Perform it that big

Play the scene to match your roll. The table reads the moment, never the number, and the closest read takes the Glory.

That read is the whole game. In Party, a scene card is one lap of the table: every player tells once, the last roll turns the card, and the sharpest reader opens the next. Pick Quick / Standard / Epic at setup and the game sizes the night for your table (bigger table → fewer cards, ~30-40 min).

Three ways to play

Party

Score the night. Standalone scenes with friends. Perform the size, read each other, most Glory crowned. 2-8 players.

Story

Survive together. One branching co-op tale your reads steer. Bring a hero, share one fate, earn your ending. 2-8 players.

Solo

The lone path. A roguelite run, just you against the worlds, one fate at a time. No table, no waiting. 1 player.

Party and Story each run two ways: Live (a phone each) or Local (one screen, pass-and-play). Tell us which mode and table you played below, so we can compare like with like.

How to run a clean playtest

  • Don't teach it. Hand them the game and let it explain itself. Where a new player gets stuck on their own is the single most valuable thing you can report.
  • Resist fixing it. When someone's confused, note exactly where before you help: the setup, the secret roll, the reading, the scoring.
  • Capture quotes. The exact words of confusion or delight beat any rating. Write them down in the moment.
  • Watch the energy. Mark where the table leaned in and where it sagged. Laughter and dead air are both data.
  • Be specific and honest. "It dragged on the third card" beats "a bit long." Blunt is a gift here. Don't soften it.

What we're testing this round

① Do first-timers get it without coaching? ② Is it fun? Would you replay? ③ Does Story's co-op fusion land? ④ Does Solo hold you for a whole run? ⑤ Does Live (synced) stay in step? ⑥ Does the length feel right?
1

The session

Quick facts so we can compare playthroughs.

2

Your read

Tap a score: 1 is rough, 5 is great. Rate it for the whole table. This is the part we most want. Everything below is optional.

Would you tell a friend to play it?0 = never, 10 = already texting them
3

Did they get it?

We're testing whether the game teaches itself. Where did a player stall or ask "wait, what do I do?"

4

Fun & the moments

The stuff ratings can't capture.

5

Tech & bugs

Especially for Live: did rooms, seats, and the synced reveal hold up across devices? List anything broken or janky: what happened, and where.

6

The verdict

Done? Hit Copy for Discord below and paste it into the playtest channel, or Email it to Brandon. Your draft auto-saves on this device.

Thanks for playtesting. Twenty Faces is free, and it stays free. If you want to help keep it going, you can support the game. No pressure, ever.