Twenty Faces — PlaytestBeta v0.19

Run a session, then send your read back to the table. Fill this out once per playthrough — it takes about two minutes, and you can copy it straight into Discord or print it for a paper table.

Your answers save on this device as you go — close the tab and finish whenever.

Before you play — read this once

The whole game is three beats

1Call your shot

Say out loud what you're going for — the bold attempt, not how it ends. Now the table knows what to watch for.

2Roll in secret

Roll the d20 where no one can see. Only you know how big it landed — a fumble, a triumph, or anything between.

3Perform it that big

Play the scene to match your roll. The table reads the moment, never the number — the closest read takes the Glory.

Each scene card is one lap of the table — every player tells once. When the last player has told, their roll turns the card and the sharpest reader opens the next scene. Pick Quick / Standard / Epic at setup; the game suggests a card count for your table size (bigger table → fewer cards, ~30–40 min a night).

How to run a clean playtest

  • Don't teach it. Hand them the game and let it explain itself. Where a new player gets stuck on their own is the single most valuable thing you can report.
  • Resist fixing it. When someone's confused, note exactly where before you help — the setup, the secret roll, the reading, the scoring.
  • Capture quotes. The exact words of confusion or delight beat any rating. Write them down in the moment.
  • Watch the energy. Mark where the table leaned in and where it sagged. Laughter and dead air are both data.
  • Be specific and honest. "It dragged on the third card" beats "a bit long." Blunt is a gift here — don't soften it.

What we're testing this round

① Do first-timers get it without coaching? ② Is it actually fun — would you replay? ③ Does Live (synced) hold up? ④ Does the length feel right?
1

The session

Quick facts so we can compare playthroughs.

2

Your read

Tap a score — 1 is rough, 5 is great. Rate it for the whole table. This is the part we most want; everything below is optional.

Would you tell a friend to play it?0 = never, 10 = already texting them
3

Did they get it?

We're testing whether the game teaches itself. Where did a player stall or ask "wait, what do I do?"

4

Fun & the moments

The stuff ratings can't capture.

5

Tech & bugs

Especially for Live: did rooms, seats, and the synced reveal hold up across devices? List anything broken or janky — what happened, and where.

6

The verdict

Done? Hit Copy for Discord below and paste it into the playtest channel, or Email it to Brandon. Your draft auto-saves on this device.